While the augmented reality (AR) and virtual reality (VR) market is still relatively new in the grand scheme of things, it’s growing at warp-speed.
How Utilities Can Use Gamification to Change Charging Behavior
Historically, utilities have faced the challenge of low enrollment rates when implementing electric vehicle (EV) Time of Use (TOU) programs. When EV owners are requested to pay an additional delivery charge or install a second meter at their own expense, it can feel as though there is little incentive to join the program – this …
Continue reading “How Utilities Can Use Gamification to Change Charging Behavior”